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Unreal Engine Physics Essentials

Publisher: PacktPublishing
Author: Devin Sherry, Katax Emperore
ISBN-10:1784394904
ISBN-13:978-1784394905
Pages: 216
Language: English
Year: 2015
File: ebook PDF

Fundamentals of Unreal Engine Physics For those who study Unreal Engine.

Book DescriptionTable of contentslink

Book Description

This book is for users of any level of Unreal Engine 4 from Epic Games who want to learn more about how to implement physics in their game world. No matter what your knowledge of Unreal Engine 4 is. This book gives readers a practical understanding of the mathematical and physical principles required to properly implement physics in Unreal Engine 4. Contains valuable information about blueprint scripts, collision generation, materials, and the Physical Asset Tool (PhAT). ) so that all users can create better games.

Katax Emperore was born in January 1974. Today he can design and develop any game for different web pages and platforms. Devin Sherry is from Levittown, Long Island, New York, USA. He studied game development and game design at the University of Technology Development where he received a Bachelor of Arts in Game Design in 2012.

Table of contents

Chapter 1. Math and Physics Primer
Chapter 2. Physics Asset Tool
Chapter 3. Collision
Chapter 4. Constraints
Chapter 5. Physics Damping, Friction, and Physics Bodies
Chapter 6. Materials
Chapter 7. Creating a Vehicle Blueprint
Chapter 8. Advanced Topics
Index

book page in publishing

Unreal Engine physics simulation — Destruction

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Unreal Engine Physics Essentials

https://mydevbook.info/wp-content/uploads/2022/06/unreal-engine-physics-essentials.jpghttps://mydevbook.info/wp-content/uploads/2022/06/unreal-engine-physics-essentials-150x150.jpgXeldredUnreal Engine game development3D game,PacktPublishing,Unreal EnginePublisher: PacktPublishing Author: Devin Sherry, Katax Emperore ISBN-10:1784394904 ISBN-13:978-1784394905 Pages: 216 Language: English Year: 2015 File: ebook PDF Fundamentals of Unreal Engine Physics For those who study Unreal Engine.Books for game developers
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