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Unity 5.x Shaders and Effects Cookbook

Publisher: PacktPublishing
Author: Alan Zucconi, Kenneth Lammers
ISBN-10: 1785285246
ISBN-13: 978-1785285240
Pages: 240
Language: English
Year: 2016
File: ebook PDF

Master the art of Shader programming to bring life to your Unity projects

ENRUTable of contentsFilesAdditionally

Book Description:

This book will help you master the technique of physically based shading in Unity 5 to add realism to your game quickly through precise recipes. From an eminent author, this book offers you the fine technicalities of professional post-processing effects for stunning results. This book will help you master Shader programming through easy-to-follow examples to create stunning visual effects that can be used in 3D games and high quality graphics.

What You Will Learn

  • Understand physically based rendering to fit the aesthetic of your game
  • Enter the world of post-processing effects to make your game look visually stunning
  • Add life to your materials, complementing Shader programming with interactive scripts
  • Design efficient Shaders for mobile platforms without sacrificing their realism
  • Use state-of-the-art techniques such as volumetric explosions and fur shading
  • Build your knowledge by understanding how Shader models have evolved and how you can create your own
  • Discover what goes into the structure of Shaders and why lighting works the way it does
  • Master the math and algorithms behind the most used lighting models

About the Author

Alan Zucconi is a passionate developer, author, and motivational speaker. His experience has been accumulated over the past 10 years, while he devoted his time to the academy and the gaming industry. He worked at Imperial College London, where he discovered his passion for teaching and writing. Its names include the 0RBITALIS gravity puzzle and the upcoming Still Time platformer.

Kenneth Lammers has over 15 years of experience in the gaming industry, working as a character artist, technical artist, technical art director and programmer. Throughout his career, he has worked on games such as Call of Duty 3, Crackdown 2, Alan Wake, and Kinect Star Wars.

Unity 5.x Shaders and Effects Cookbook

Описание книги:

Эта книга поможет вам освоить технику физического затенения в Unity 5, чтобы быстро добавить реалистичность в игру с помощью точных рецептов. От выдающегося автора, эта книга предлагает вам тонкие технические аспекты профессиональных эффектов пост-обработки для получения потрясающих результатов. Эта книга поможет вам освоить программирование шейдеров с помощью простых примеров, чтобы создать потрясающие визуальные эффекты, которые можно использовать в 3D-играх, и высококачественную графику.

Что вы узнаете

  • Научитесь понимать физически основанный рендеринг, чтобы соответствовать эстетике вашей игры
  • Войдёте в мир эффектов пост-обработки, чтобы ваша игра выглядела потрясающе
  • Добавите жизнь своим материалам, дополняя программирование шейдеров интерактивными сценариями
  • Разработаете эффективные шейдеры для мобильных платформ без ущерба для их реализма
  • Научитесь использовать самые современные методы, такие как объемные взрывы и затенение меха
  • Получите новые знания, понимая, как развивались модели шейдеров и как вы можете создавать свои собственные
  • Узнаете, что входит в структуру шейдеров и почему освещение работает так, как оно работает
  • Овладеете математикой и алгоритмами наиболее популярных моделей освещения

Unity 5.x Shaders and Effects Cookbook

Table of contents

  • 1.Creating Your First Shader
  • 2.Surface Shaders and Texture Mapping
  • 3.Understanding Lighting Models
  • 4.Physically Based Rendering in Unity 5
  • 5.Vertex Functions
  • 6.Fragment Shaders and Grab Passes
  • 7.Mobile Shader Adjustment
  • 8.Screen Effects with Unity Render Textures
  • 9.Gameplay and Screen Effects
  • 10.Advanced Shading Techniques

Unity 5.x Shaders and Effects Cookbook

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Unity Shader Graph — Electricity Shader Effect Tutorial

https://mydevbook.info/wp-content/uploads/2020/04/unity-5-shaders-and-eEffects-cookbook-second-edition.jpghttps://mydevbook.info/wp-content/uploads/2020/04/unity-5-shaders-and-eEffects-cookbook-second-edition-150x150.jpgBamantoUnity game developmentAlan Zucconi,Kenneth Lammers,PacktPublishing,UnityPublisher: PacktPublishing Author: Alan Zucconi, Kenneth Lammers ISBN-10: 1785285246 ISBN-13: 978-1785285240 Pages: 240 Language: English Year: 2016 File: ebook PDF Master the art of Shader programming to bring life to your Unity projects Unity Shader Graph - Electricity Shader Effect TutorialBooks for game developers
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