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Publisher: Apress Publishing
Author: Sue Blackman, Adam Tuliper
ISBN-10 : 1430267585
ISBN-13 : 978-1430267584
Pages: 583
Language: English
Year: 2016
File: ebook PDF

Create a game for the Windows Phone market with a heavy emphasis placed on optimization and good design decisions.

ENRUTable of contentsFilesAdditionally

Book Description:

Become familiar with the key concepts and features of Unity, weigh the pros and cons of the various capabilities, and gain a good working knowledge of Unity scripting using both JavaScript and C #. Learn Unity for Windows 10 Game Development starts by exploring the Unity editor and experimenting with staple game functionality. If you are new to scripting or just new to C#, you will be able to investigate syntax, commonly used functions, and communication required to bring your ideas to life.

With the book’s included art assets, you will learn the ins and outs of asset choices and management while making use of Unity’s 2D physics, Shuriken particle systems and Mecanim’s character and state management tools. Finally, you will bring it all together to create a multi-level game as you learn how to incorporate mobile specific functionality, test on a Windows Phone device, and others for Windows 10 and ultimately, publish your game to the Windows App Store.

What You Will Learn

  • Learn C# basics for Unity
  • Work with the Unity Editor
  • Manage assets
  • Use the Mecanim animation system and 2D features and physics

About the Author

Sue Blackman has been an instructor in the 3D field for nearly 20 years at art schools and community colleges. She has been involved with the commercial development of real-time 3D engines for more than 10 years. In the past, she has been a contributing author for New Riders Press (Max4 Magic) and written for AMC Siggraph on serious games. She has written product training materials and instruction manuals for developing content with real-time 3D applications, used by multimedia departments in Fortune 1000 companies including Boeing, Raytheon, and Lockheed Martin, among others.

Adam Tuliper works as a Senior Software Engineer for Microsoft helping others achieve their technical vision across Windows, Web, and the Cloud. He works a lot with the gaming community in the western USA, co-runs the Orange County Unity Meetup, and is also an indie game dev working on new titles.

Learn Unity for Windows 10 Game Development

Описание книги:

Ознакомьтесь с ключевыми концепциями и функциями Unity, взвесьте все «за» и «против» различных возможностей и получите хорошее практическое знание скриптов Unity с использованием как JavaScript, так и C #. Изучение Unity для Windows 10 Разработка игр начинается с изучения редактора Unity и экспериментов с основными игровыми функциями. Если вы новичок в написании сценариев или просто плохо знаком с C #, вы сможете изучить синтаксис, часто используемые функции и средства коммуникации, необходимые для воплощения ваших идей в жизнь и, в конечном итоге, опубликовать свою игру в Windows App Store.

Learn Unity for Windows 10 Game Development

Table of contents

  • Chapter 1: The Unity Editor
  • Chapter 2: Unity Basics
  • Chapter 3: Scripting with C#
  • Chapter 4: Importing Assets
  • Chapter 5: Prototyping the Navigation
  • Chapter 6: Experimenting with Functionality
  • Chapter 7: Creating the Environment
  • Chapter 8: Combining Assets and Functionality
  • Chapter 9: Audio and Special Effects
  • Chapter 10: GUI and Menus
  • Chapter 11: Rewards and Monetization
  • Chapter 12: Building for Windows Store
  • Index

Learn Unity for Windows 10 Game Development

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Learn Unity for Windows 10 Game Development

How to make a Video Game — Getting Started

https://mydevbook.info/wp-content/uploads/2021/01/learn-unity-for-windows-10-game-development.jpghttps://mydevbook.info/wp-content/uploads/2021/01/learn-unity-for-windows-10-game-development-150x150.jpgXeldredUnity game development2D game,3D game,Apress,Group of authors,UnityPublisher: Apress Publishing Author: Sue Blackman, Adam Tuliper ISBN-10 : 1430267585 ISBN-13 : 978-1430267584 Pages: 583 Language: English Year: 2016 File: ebook PDF Create a game for the Windows Phone market with a heavy emphasis placed on optimization and good design decisions. How to make a Video Game - Getting StartedBooks for game developers
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