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Math Adventures with Python

Publisher: PacktPublishing
Author: Dave Voyles
ISBN-10 : 1849695563
ISBN-13 : 978-1849695565
Pages: 272
Language: English
Year: 2013
File: ebook PDF

Discover how you can augment your game development with the power of UnrealScript.

 

Book Description

Math Adventures with Python will show you how to harness the power of programming to keep math relevant and fun. With the aid of the Python programming language, you’ll learn how to visualize solutions to a range of math problems as you use code to explore key mathematical concepts like algebra, trigonometry, matrices, and cellular automata.

Once you’ve learned the programming basics like loops and variables, you’ll write your own programs to solve equations quickly, make cool things like an interactive rainbow grid, and automate tedious tasks like factoring numbers and finding square roots. You’ll learn how to write functions to draw and manipulate shapes, create oscillating sine waves, and solve equations graphically.

You’ll also learn how to:

Draw and transform 2D and 3D graphics with matrices
Make colorful designs like the Mandelbrot and Julia sets with complex numbers
Use recursion to create fractals like the Koch snowflake and the Sierpinski triangle
Generate virtual sheep that graze on grass and multiply autonomously
Crack secret codes using genetic algorithms
As you work through the book’s numerous examples and increasingly challenging exercises, you’ll code your own solutions, create beautiful visualizations, and see just how much more fun math can be!

 

Table of contents

  • Part 1: Hitchin’ Up Your Python Wagon
    Chapter 1: Drawing Polygons with Turtles
    Chapter 2: Making Tedious Arithmetic Fun with Lists and Loops
    Chapter 3: Guessing and Checking with Conditionals
  • Part 2: Riding into Math Territory
    Chapter 4: Transforming and Storing Numbers with Algebra
    Chapter 5: Transforming Shapes with Geometry
    Chapter 6: Creating Oscillations with Trigonometry
    Chapter 7: Complex Numbers
    Chapter 8: Using Matrices for Computer Graphics and Systems of Equations
  • Part 3: Blazing Your Own Trail
    Chapter 9: Building Objects with Classes
    Chapter 10: Creating Fractals Using Recursion
    Chapter 11: Cellular Automata
    Chapter 12: Solving Problems Using Genetic Algorithms
  • Index

 

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https://mydevbook.info/wp-content/uploads/2022/07/math-adventures-with-python.jpghttps://mydevbook.info/wp-content/uploads/2022/07/math-adventures-with-python-150x150.jpgXeldredPython Game Development2D game,No Starch Press,PythonPublisher: PacktPublishing Author: Dave Voyles ISBN-10 : 1849695563 ISBN-13 : 978-1849695565 Pages: 272 Language: English Year: 2013 File: ebook PDF Discover how you can augment your game development with the power of UnrealScript.   Book Description Math Adventures with Python will show you how to harness the power of programming to keep math relevant and fun. With the aid of...Books for game developers
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