Spread the love

Our Reader Score
[Total: 0 Average: 0]
Our Score
Our Reader Score
[Total: 0 Average: 0]

Beginning Game Programming with Pygame Zero

Publisher: Apress Publishing
Author: Stewart Watkiss
ISBN-10: 1484256492
ISBN-13: 978-1484256497
Pages: 389
Language: English
Year: 2020
File: ebook PDF

Coding Interactive Games on Raspberry Pi Using Python

ENRUTable of contentsFilesAdditionally

Book Description:

Make fun games while learning to code. Focused on making games rather than teaching programming theory, in this book you’re more likely to see code on how gravity affects a missiles trajectory instead of the most efficient way to search through data. Even then the code is kept simple as games should be about playability rather than complex physics. There are links to the official documentation when you need to lookup information that isn’t included in the book.

Start with a simple text based game to grasp the basics of programming in Python. Then moves on to creating simple graphical games in Pygame Zero. Not only will you learn object oriented programming to make it easier to make more complex games, you’ll also work to create your own graphics and sounds. 3D graphics are a little complex. So we focus on 2D games, including spins on some classic boardgames and arcade games. All the games are designed to run on a Raspberry Pi. They will work on any Raspberry Pi, but will also work on any other computer that supports Python 3 along with Pygame Zero.

The games you make will be playable and hopefully fun to play. And by the end of the book, you can step beyond the provided source code to develop your own unique games and programs.

What You’ll Learn

  • Code in Python
  • Generate sounds and graphics for 2D games
  • Grasp object oriented programming with Pygame Zero

Who This Book Is For

Beginning game developers interested in working with low-cost and easy-to-learn solutions like Pygame Zero and the Raspberry Pi.

About the Author

Stewart Watkiss is a keen maker and programmer. He has a master’s degree in electronic engineering from the University of Hull and a master’s degree in computer science from Georgia Institute of Technology. He has over 20 years of experience in the IT industry, working in computer networking, Linux system administration, technical support, and cyber security. While working toward Linux certification, he created the web site www.penguintutor.com. The web site originally provided information for those studying toward certification but has since added information on
electronics, projects, and learning computer programming. Stewart often gives talks and runs workshops at local Raspberry Pi events. He is also a STEM Ambassador and Code Club volunteer, helping to support teachers and children learning programming.

Beginning Game Programming with Pygame Zero

Описание книги:

Создавайте забавные игры, пока учитесь программировать. Сосредоточенный на создании игр, а не на преподавании теории программирования, в этой книге вы, скорее всего, увидите код о том, как гравитация влияет на траекторию полета ракеты, а не о наиболее эффективном способе поиска в данных. Даже в этом случае код остается простым, поскольку игры должны быть связаны с играбельностью, а не со сложной физикой. Если вам нужно найти информацию, которой нет в книге, есть ссылки на официальную документацию.

Начните с простой текстовой игры, чтобы понять основы программирования на Python. Затем переходим к созданию простых графических игр в Pygame Zero. Вы не только изучите объектно-ориентированное программирование, чтобы упростить создание более сложных игр, вы также будете работать над созданием собственной графики и звуков. 3D-графика немного сложна. Поэтому мы сосредоточены на 2D-играх, включая вращения в некоторых классических настольных и аркадных играх. Все игры предназначены для работы на Raspberry Pi. Они будут работать на любом Raspberry Pi, но также будут работать на любом другом компьютере, который поддерживает Python 3 вместе с Pygame Zero.

Beginning Game Programming with Pygame Zero

Table of contents

  • Chapter 1: Creating Computer Games
  • Chapter 2: Getting Started with Python
  • Chapter 3: Pygame Zero
  • Chapter 4: Game Design
  • Chapter 5: Graphic Design
  • Chapter 6: Colors
  • Chapter 7: Tank Game Zero
  • Chapter 8: Sound
  • Chapter 9: Object-Oriented Programming
  • Chapter 10: Artificial Intelligence
  • Index

Beginning Game Programming with Pygame Zero

[otw_is sidebar=otw-sidebar-4] [otw_is sidebar=otw-sidebar-7]
From external source link
Github code link
mirror link




decryption key           TMi08FbgV-0ILd62Zw104ILanyVQs-tWM2YMdXW3LiM

Top Games made with pygame — Лучшие игры, сделанные с Pygame

Pygame (site) is a set of Python programming language modules designed for writing computer games and multimedia applications.

Pygame wiki

Welcome to Pygame Zero

Our Reader Score
[Total: 0 Average: 0]
[otw_is sidebar=otw-sidebar-6]

Beginning Game Programming with Pygame Zero

Pygame Zero tutorials

https://mydevbook.info/wp-content/uploads/2020/08/beginning-game-programming-with-pygame-zero.jpghttps://mydevbook.info/wp-content/uploads/2020/08/beginning-game-programming-with-pygame-zero-150x150.jpgXeldredPython Game Development2D game,Apress,Python,Stewart WatkissPublisher: Apress Publishing Author: Stewart Watkiss ISBN-10: 1484256492 ISBN-13: 978-1484256497 Pages: 389 Language: English Year: 2020 File: ebook PDF Coding Interactive Games on Raspberry Pi Using Python Pygame Zero tutorialsBooks for game developers
Spread the love