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Practical Rust Projects

Publisher: Apress Publishing
Author: Shing Liu
ISBN-13: 978-1484255988
ISBN-10: 1484255984
Pages: 270
Language: English
Year: 2020
File: eBook PDF

Physical computing, and machine learning applications.

Book DescriptionTable of contentslink

Book Description

Go beyond the basics and build complete apps with the Rust programming language. The applications in this book include a high-performance web client, a microcontroller (for example, for a robot), a game, an Android application, and an application that includes AI and machine learning.
Practical Rust projects will open your eyes to the world of practical Rust applications. After reading the book, you will be able to apply your knowledge of Rust to create your own projects.

What will you learn

Write Rust code that runs on microcontrollers
Create a 2D game
Building mobile Android apps with Rust
Use Rust to build AI and machine learning applications

About the Author

Shing Liu is a software engineer. He has worked professionally on Rust at Mozilla, the Firefox browser engine project (Gecko) and Servo. He currently works for DAZN, a sports streaming platform, as a back-end developer with a focus on AWS and serverless technologies.

book page in publishing

Practical Rust Projects

Table of contents

Chapter 1: Welcome to the World of Rust
Chapter 2: Building a Command-Line Program
Chapter 3: Creating Graphical User Interfaces (GUIs)
Chapter 4: Building a Game
Chapter 5: Physical Computing in Rust
Chapter 6: Artificial Intelligence and Machine Learning
Chapter 7: What Else Can You Do with Rust?
Index

Practical Rust Projects

Flappy Bird Game in Rust

From external source GitHub Mirror link
link link link

Practical Rust Projects

https://mydevbook.info/wp-content/uploads/2022/04/practical-rust-projects.jpghttps://mydevbook.info/wp-content/uploads/2022/04/practical-rust-projects-150x150.jpgBamantoOther Game Development Books2D game,Android,ApressPublisher: Apress Publishing Author: Shing Liu ISBN-13: 978-1484255988 ISBN-10: 1484255984 Pages: 270 Language: English Year: 2020 File: eBook PDF Physical computing, and machine learning applications.Books for game developers
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