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Hands-on Rust

Publisher: Pragmatic Bookshelf
Author: Herbert Wolverson
ISBN-13: 978-1680508161
ISBN-10: 1680508164
Pages: 344
Language: English
Year: 2021
File: eBook PDF-EPUB

Learning Rust effectively with 2D game development and games.

Book DescriptionTable of contentslink

Book Description

This book assumes that you have some prior programming experience. It gently introduces you to Rust and game development concepts. If you’ve written anything more complicated than a “Hello, World” program in another programming language, you should feel comfortable working through this book’s examples.

About the Author

Herbert Wolverson has worked as a programmer and an indie game developer since the late 1990s. He’s taught programming and IT skills at a variety of levels, contributes to multiple Open Source projects, and is active in the game development scene.

Table of contents

  • Part I —Getting Started with Rust
    1. Rust and Your Development Environment
    2. First Steps with Rust
    3. Build Your First Game with Rust
  • Part II —Building a Dungeon Crawler
    4. Design a Dungeon Crawler
    5. Build a Dungeon Crawler
    6. Compose Dungeon Denizens
    7. Take Turns with the Monsters
    8. Health and Melee Combat
    9. Victory and Defeat
    10. Fields of View
    11. More Interesting Dungeons
    12. Map Themes
    13. Inventory and Power-Ups
    14. Deeper Dungeons
    15. Combat Systems and Loot
    16. Final Steps and Finishing Touches
  • Part III —Additional Resources
    A1. ASCII/Codepage 437 Chart
    A2. Short Game Design Documents
    A3. Rust Cheat Sheet

Hands-on Rust

Bird Game in Rust

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Hands-on Rust

https://mydevbook.info/wp-content/uploads/2022/05/hands-on-rust.jpghttps://mydevbook.info/wp-content/uploads/2022/05/hands-on-rust-150x150.jpgXeldredOther Game Development Books2D gamePublisher: Pragmatic Bookshelf Author: Herbert Wolverson ISBN-13: 978-1680508161 ISBN-10: 1680508164 Pages: 344 Language: English Year: 2021 File: eBook PDF-EPUB Learning Rust effectively with 2D game development and games.Books for game developers
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