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Building a 2D Game Physics Engine

Publisher: Apress
Author: Tanaya M., Chen H., Pavleas J., Sung K.
ISBN-10 ‏: ‎1484225848
ISBN-13 ‏: ‎978-1484225844
Pages: 136
Language: English
Year: 2017
File: ebook PDF

Gain an understanding of 2D game engine physics and how to utilize it in your own games.

Book DescriptionTable of contentslink

Book Description

Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions.
In this way, by the end of Building a 2D Game Physics Engine, you will have an in‐depth understanding of the specific concepts and events, implementation details, and actual source code of a physics game engine that is suitable for building 2D games or templates for any 2D games you can create and can be played across the Internet via popular web‐browsers.

What You’ll Learn

— Gain an understanding of 2D game engine physics and how to utilize it in your own games
— Describe the basic behaviors of rigid bodies
— Detect collisions between rigid bodies
— Resolve interpretations after rigid body collisions
— Model and implement rigid body impulse responses

Table of contents

Chapter 1: Introduction to 2D Game Physics
Engine Development
Chapter 2: Implementing the 2D Physics Engine Core
Chapter 3: Incorporating Collision Detection
Chapter 4: Completing the Physics Engine and
Rigid Shape Component
Chapter 5: Summarizing the Physics Engine
Index

How to make a Game Engine

From external source GitHub Mirror link
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book page in publishing

https://mydevbook.info/wp-content/uploads/2022/07/building-a-2d-game-physics-engine.jpghttps://mydevbook.info/wp-content/uploads/2022/07/building-a-2d-game-physics-engine-150x150.jpgXeldredOther Game Development Books2D game,ApressPublisher: Apress Author: Tanaya M., Chen H., Pavleas J., Sung K. ISBN-10 ‏: ‎1484225848 ISBN-13 ‏: ‎978-1484225844 Pages: 136 Language: English Year: 2017 File: ebook PDF Gain an understanding of 2D game engine physics and how to utilize it in your own games.Books for game developers
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