Building a 2D Game Physics Engine
Author: Tanaya M., Chen H., Pavleas J., Sung K.
ISBN-10 : 1484225848
ISBN-13 : 978-1484225844
File: ebook PDF
Gain an understanding of 2D game engine physics and how to utilize it in your own games.
In this way, by the end of Building a 2D Game Physics Engine, you will have an in‐depth understanding of the specific concepts and events, implementation details, and actual source code of a physics game engine that is suitable for building 2D games or templates for any 2D games you can create and can be played across the Internet via popular web‐browsers.
What You’ll Learn
— Gain an understanding of 2D game engine physics and how to utilize it in your own games
— Describe the basic behaviors of rigid bodies
— Detect collisions between rigid bodies
— Resolve interpretations after rigid body collisions
— Model and implement rigid body impulse responses
Table of contents
Chapter 1: Introduction to 2D Game Physics
Chapter 2: Implementing the 2D Physics Engine Core
Chapter 3: Incorporating Collision Detection
Chapter 4: Completing the Physics Engine and
Rigid Shape Component
Chapter 5: Summarizing the Physics Engine