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Fundamental 2D Game Programming with Java

Publisher: Cengage Learning PTR
Author: Timothy M. Wright
ISBN-13: 978-1305076532
ISBN-10: 1305076532
Pages: 656
Language: English
Year: 2014
File: eBook PDF

Learning the basics of 2D game programming.

Book DescriptionTable of contentslink

Book Description

Learning the fundamentals of 2D game programming is the key to quickly building your game-development expertise. Understanding the elements of the 2D environment will provide a solid foundation in game creation, whether you stick with 2D or move on. Fundamental 2D Game Programming with Java teaches you the basics using Java, including application programming, full-screen games, input handling, matrix transformations, basic physics, intersection testing, collision detection, and much more. The book’s three parts cover: The Foundations (building a simple prototype game), the Polish (fine-tuning to create a satisfying gaming experience), and The Complete Game (creating an entire game from start to finish). Author and game developer Timothy Wright shares his toolkit of code and expertise to help you speed up the process of game programming in Java. Sharpen your Java skills and have a great time creating games with Fundamental 2D Game Programming with Java.

Table of contents

  • Part I The foundations
    Chapter 1 Hello World
    Chapter 2 Input
    Chapter 3 Transformations
    Chapter 4 Time and Space
    Chapter 5 Simple Game Framework
    Chapter 6 Vector2f Updates
    Chapter 7 Intersection Testing
    Chapter 8 Game Prototype
  • Part II The polish
    Chapter 9 Files and Resources
    Chapter 10 Images
    Chapter 11 Text
    Chapter 12 Threads
    Chapter 13 Sound
    Chapter 14 Deployment with ANT
    Chapter 15 Collision Detection
  • Part III The complete game
    Chapter 16 Tools
    Chapter 17 Space Rocks
    Chapter 18 Conclusion
    Index

Fundamental 2D Game Programming with Java

How to Make a 2D Game in Java

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Fundamental 2D Game Programming with Java

https://mydevbook.info/wp-content/uploads/2022/06/fundamental-2d-game-programming-with-java.jpghttps://mydevbook.info/wp-content/uploads/2022/06/fundamental-2d-game-programming-with-java-150x150.jpgXeldredJava game development2D game,JavaPublisher: Cengage Learning PTR Author: Timothy M. Wright ISBN-13: 978-1305076532 ISBN-10: 1305076532 Pages: 656 Language: English Year: 2014 File: eBook PDF Learning the basics of 2D game programming.Books for game developers
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