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Learn Unity 2017 for iOS Game Development

Publisher: Apress Publishing
Author: Allan Fowler, Philip Chu
ISBN-13: 978-1484231739
ISBN-10: 1484231732
Pages: 464
Language: English
Year: 2017
File: ebook PDF, EPUB

Create Amazing 3D Games for iPhone and iPad

ENRUTable of contentsFilesAdditionally

Book Description:

Discover how to use Unity with Xcode to create fun, imaginative 3D games for iPhone and iPad. This book shows you how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer.

You’ll also learn how to incorporate the latest Game Center improvements in iOS into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue.
Unity is an incredibly powerful and popular game creation tool, and Unity 5 brings even more great features, including Mecanim animation. If you have a great 3D game idea, and you want to make it a reality in the App Store, then Learn Unity 5 for iOS Game Development has exactly what you need.

What You’ll Learn

  • How to include iAds
  • How to integrate Game Center leaderboards and achievements
  • How to profile and optimize performance

 

Who This Book Is For

iOS developers interested in using Unity and Unity developers who want to customize their games for iOS devices.

About the Author

Allan Fowler is currently a professor of software engineering and game development at Kennesaw State University and is a former senior lecturer in game design at Waiariki Institute of Technology. Allan managed a multinational research project which involved investigating the use of a free game development tool for children called Kodu Game Lab. This award winning research received considerable attention from the local, national and International media. In his spare time Allan teaches martial arts, is a keen armature photographer, and makes video games.

Phil Chu is a general-purpose programmer. He earned degrees in computer science from the Massachusetts Institute of Technology and Johns Hopkins University. Currently, Phil is engaged in consulting and contract development through his own company, while publishing mobile games under the Fugu Games and HyperBowl brands.

Learn Unity 2017 for iOS Game Development

Описание книги:

Узнайте, как использовать Unity с Xcode для создания забавных, оригинальных 3D-игр для iPhone и iPad. В этой книге рассказывается, как оптимизировать игру как по скорости, так и по качеству, как протестировать и профилировать игру, а также как максимально эффективно использовать возможности устройства iOS, в том числе гироскоп и акселерометр.

Вы также узнаете, как включить в свою игру последние усовершенствования Game Center для iOS, как убедиться, что ваша игра попадает в App Store, и даже как продвигать свое приложение и отслеживать доход.

Unity — невероятно мощный и популярный инструмент для создания игр, а Unity 5 предоставляет еще больше замечательных функций, включая анимацию Mecanim. Если у вас есть отличная идея для 3D-игр, и вы хотите воплотить ее в реальность в App Store, то Learn Unity 5 для iOS Game Development — это именно то, что вам нужно.

Что вы узнаете:

  • Как включить iAds
  • Как интегрировать списки лидеров Game Center и достижения
  • Как профилировать и оптимизировать производительность

Для кого эта книга:

Разработчики iOS заинтересованы в использовании Unity и разработчиков Unity, которые хотят настроить свои игры для устройств iOS.

Learn Unity 2017 for iOS Game Development

Table of contents

  • Chapter 1: Getting Started
  • Chapter 2: A Unity Tour
  • Chapter 3: Making a Scene
  • Chapter 4: Making It Move: Scripting the Cube
  • Chapter 5: Let’s Dance! Animation and Sound
  • Chapter 6: Let’s Roll! Physics and Controls
  • Chapter 7: Let’s Bowl! Advanced Physics
  • Chapter 8: Let’s Play! Scripting the Game
  • Chapter 9: The Game GUI
  • Chapter 10: Using Unity iOS
  • Chapter 11: Building for Real: Device Testing and App Submission
  • Chapter 12: Presentation: Screens and Icons
  • Chapter 13: Handling Device Input
  • Chapter 14: Optimization
  • Chapter 15: Where to Go from Here?
  • Index

Learn Unity 2017 for iOS Game Development

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Games with Python

Making an IOS/Android game in UNITY — Beginner Tutorial

https://mydevbook.info/wp-content/uploads/2020/05/learn-unity-2017-ios-game-development-2nd.jpghttps://mydevbook.info/wp-content/uploads/2020/05/learn-unity-2017-ios-game-development-2nd-150x150.jpgBamantoIOS game developmentAllan Fowler,Apress,C#,iOS,Philip Chu,UnityPublisher: Apress Publishing Author: Allan Fowler, Philip Chu ISBN-13: 978-1484231739 ISBN-10: 1484231732 Pages: 464 Language: English Year: 2017 File: ebook PDF, EPUB Create Amazing 3D Games for iPhone and iPad Making an IOS/Android game in UNITY - Beginner TutorialBooks for game developers
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