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Learning HTML5 Game Programming

Publisher: Addison-Wesley
Author: James L. Williams
ISBN-10: 0321767365
ISBN-13: 978-0321767363
Pages: 256
Language: English
Year: 2012
File: ebook PDF

A Hands-on Guide to Building Online Games Using Canvas, SVG, and WebGL

ENRUTable of contentsFilesAdditionally

Book Description:

HTML5 will transform web and mobile gaming. As new browsers rapidly adopt it, HTML5 will do everything “legacy” technologies such as Flash and Silverlight have done—and much more. In Learning HTML5 Game Programming, pioneering developer James L. Williams gives you all the knowledge, code, and insights you’ll need to get started fast!

Williams combines detailed explanations of HTML5’s key innovations with examples, including two case study applications that address the entire development process. He guides you through setting up a state-of-the-art HTML5 development environment; making the most of HTML5’s canvas tag, SVG vector graphics, and WebGL 3D; and targeting diverse mobile and social platforms. It’s all here: from the essentials of online game design to the nitty-gritty details of performance optimization.

About the Author

James L. Williams is an experienced Silicon Valley developer and speaker who has presented worldwide on Java, user interfaces, and game programming. He created Swing X Builder, a domain-specific language for creating user interfaces utilizing SwingX components, and is co-despot of Griffon, a framework for building rich applications with Groovy. While riding a coach bus to South by Southwest Interactive (SXSW), he and his team conceived, coded, and created a winning product in the StartupBus 2011 competition.

Learning HTML5 Game Programming

Описание книги:

Обучение программированию игр на HTML5

HTML5 преобразит веб-и мобильные игры. Поскольку новые браузеры быстро внедряют его, HTML5 будет делать все, что сделали «устаревшие» технологии, такие как Flash и Silverlight, и многое другое. Изучая программирование игр на HTML5, новаторский разработчик Джеймс Л. Уильямс дает вам все знания, код и идеи, необходимые для быстрого начала работы!

Уильямс сочетает детальные объяснения ключевых инноваций HTML5 с примерами, включая два приложения case study, которые охватывают весь процесс разработки. Это поможет вам создать современную среду разработки HTML5; максимально использовать тег canvas HTML5, векторную графику SVG и WebGL 3D; а также ориентироваться на различные мобильные и социальные платформы. В нем есть все — от основ дизайна онлайн-игр до мелочей оптимизации производительности.

Learning HTML5 Game Programming

Table of contents

  • Chapter 1 Introducing HTML5
  • Chapter 2 Setting Up Your Development Environment
  • Chapter 3 Learning JavaScript
  • Chapter 4 How Games Work
  • Chapter 5 Creating Games with the Canvas Tag
  • Chapter 6 Creating Games with SVG and Raphael JS
  • Chapter 7 Creating Games with WebGL and Three.js
  • Chapter 8 Creating Games Without JavaScript
  • Chapter 9 Building a Multiplayer Game Server
  • Chapter 10 Developing Mobile Games
  • Chapter 11 Publishing Your Games
  • Index

Learning HTML5 Game Programming

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decryption key           -ktu5oIcNvmMFFhn89TMCzY2SVqgzMdLv75kRjbaQSo

Book page in publishing

list of HTML5 games on Github

HTML5 wiki

HTML5 Standard

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Learning HTML5 Game Programming

Intro to Game Development with JavaScript — Full Tutorial

https://mydevbook.info/wp-content/uploads/2020/03/learning-html5-game-programming.jpghttps://mydevbook.info/wp-content/uploads/2020/03/learning-html5-game-programming-150x150.jpgBamantoHTML5 Game DevelopmentAddison-Wesley,HTML5,James L. WilliamsPublisher: Addison-Wesley Author: James L. Williams ISBN-10: 0321767365 ISBN-13: 978-0321767363 Pages: 256 Language: English Year: 2012 File: ebook PDF A Hands-on Guide to Building Online Games Using Canvas, SVG, and WebGL Intro to Game Development with JavaScript - Full TutorialBooks for game developers
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